![]() There is no room for errors in this game, for you are destined to die either way. Plan your mission ahead and make no mistake. Move carefully through the dangerous ships.Lead the misfit bastards of the Void Ark through the poor conditions of the spaceships and countless dangers of the Nebula!.You are supposed to die, but will you succumb to death easily, or will you be able to surpass all odds? This game is designed for you to be killed, so there’s that. Though you can test your aim, it does not mean you just point and shoot. Spoiler alert, this game does not allow you to think like a noob, the game wants you to play like a pro and make tactical decisions to survive. Inspired by classics (BioShock and System Shock 2 which are both action and shooting games), the game focuses mainly on planning your escape in the Sargasso Nebula while leading a rag-tag team of void bastards. Void Bastards just revolutionized the first-person shooting game genre. There’s a bit more info about this project in my latest blog if you’re interested.Remember when times were easier and you just aim and shoot to kill enemies? Well, forget about that. To me, trying to recreate samples would be the more painful option. The drum loops for example were probably all comprised of other drum samples and then filtered with who know’s what settings. Tracking down the original samples would certainly be preferable, but that would take a ton of research and I have a feeling some of them were custom samples anyways–mixed and filtered uniquely by the composers. But I’d say overall, I touched about 50% of the samples in every song. Sometimes the original composers used the same sample over again for different songs, so that cut down a little on the amount of work. Whatever didn’t sound right to my ears, I fixed. But there were a myriad of other problems that could need to be dealt with as well: clipping, clicking, hums, loop pops or other erroneous sounds, missing fades, etc. Not sure where you’re getting 64kbps from–that would sound like ass.įor the samples, I mostly used hiss reduction in Audition after converting to 16-bit. I think you’ll survive without a lossless option, but I understand the desire to have it. The MP3 tracks are VBR level 3 encoded, which should be about 160-192kbps overall, so pretty indistinguishable from the original lossless format. I just need to work out the metadata for FLAC to make sure I get it right. ![]() I do have the tracker files for the most recent version’s changes only (see the changelog for which tracks that is). UMX format is an experimental version for use in-game. ![]() MOD format is the raw Impulse Tracker files for editing the music composition, but it is also mostly listenable if you have the appropriate player software. FLAC is for lossless listening, sound editing, or transcoding into other compressions. MP3 format is for listening (you probably want to download this one). mp3ĭeus Ex – M06 – 3 – Hong Kong Canal (Desolation).mp3ĭeus Ex – M10 – 1 – Paris Cathedral – Metro.mp3ĭeus Ex – M12 – 2 – Tunnels (The Nothing).mp3ĭeus Ex – M13 – 1 – OceanLab 1 (Nauticus).mp3ĭeus Ex – M14 – 1 – Area 51 Bunker (Begin the End).mp3ĭeus Ex – M14 – 5 – Illuminati Ending.mp3ĭeus Ex – M14 – 6 – Credits (The Illuminati).mp3ĭeus Ex – M99 – 1 – Intro (Voiceover).mp3ĭeus Ex – M99 – 2 – Dark Age Ending (Voiceover).mp3ĭeus Ex – M99 – 3 – Helios Ending (Voiceover).mp3ĭeus Ex – M99 – 4 – Illuminati Ending (Voiceover).mp3ĭeus Ex – M99 – 5 – Quotes (Conspiravision).mp3 Your browser does not support the audio element.ĭeus Ex – M05 – 1 – Majestic 12 Laboratories.mp3ĭeus Ex – M05 – 2 – UNATCO Return (Opponent Within).mp3ĭeus Ex – M06 – 1 – Hong Kong Helipad.mp3ĭeus Ex – M06 – 2 – Hong Kong Streets. Files are named such that they are in chronological game order. Finally, I recorded the MODs from ModPlug Player to lossless PCM and then VBR (-V 3) MP3 using Lame. hissing, distortions, pops), arranged the tracks for both correct playback and also what is musically pleasing, and added endings where appropriate. I also resampled any noticeably poor quality samples (e.g. I did this compilation because the official soundtrack is missing a large number of tracks, and some of those that are present are not the same versions from the original PC game (probably closer to the PS2 versions).īut this isn’t just a straight MOD-to-MP3 rip. This is the complete original Deus Ex soundtrack which I have converted to VBR MP3 format.
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